Friday, 30 September 2011
Walk Cycle Test
The same walk cycle again, although this time it has a slight bit of character to it. I made the character slouch as it steps downwards, and I quite like how it looks. I didn't mean for it at first, but I wanted to keep it once I saw it in movement. Also again, I'm not quite happy with the arms. The arm behind the character is fine, but at one part the arm in the foreground jumps a bit further than it should. Still, I think it's a lot better than my previous attempts. I'm getting there!
Walk Cycle Test
Another walk cycle test on paper. Finally, I'm happy with how the arms are. They move exactly how I mean them to, and I know how to tackle them in the future. I also made some slight changes in how I animate the legs, that being not raising the foot as high just before the step down. I think it looks a little better. Despite what I said about the arms, there's still a problem. That's the hands, which on this animation, wobble quite blatantly. I've got the arms down, now I just need to do the same to the hands!
Thursday, 29 September 2011
Walk Cycle Thing
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Walk Cycle Test
On this test, I tried changing how the arms worked. I gave them more of a bend, and took away any joints they had. It works, but doesn't seem to look right when compared to the rest of the cycle.
Walk Cycle Test
Another walk cycle, the same as the previous two. Apart from a bit of a wobble as the arm in the foreground passes across the body, I think it looks pretty good. I can see what I've done wrong there, I've had too many frames close to the middle. It should be a quick pass, and I haven't done that here. I'm going to start a new one, and test it on that to see if I can change it.
Wednesday, 28 September 2011
Walk Cycle Test
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Walk Cycle Test
Monday, 26 September 2011
Walk Cycle Test
Saturday, 24 September 2011
Walk Cycle Test
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Walk Cycle Test
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A normal walk cycle, this time. I like it! I wanted to give some bounce to the character as it walked, so I put a bit of a stretch on certain frames. This does exaggerrate the movement quite a lot, maybe too much. I think it looks kind of believable though, which is a great start. With a bit of tweaking, I should have it perfected soon, I hope!
Friday, 23 September 2011
Walk Cycle Test
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Running Cycle Test
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Wednesday, 21 September 2011
Ninth Bouncing Ball Test
Eighth Ball Bouncing Test
This time, I used a Pound coin to draw around and make sure the circle was perfect with each drawing. The squash and stretch shapes didn't matter so much, so I could draw those as normal. I think this is better than the last two attempts, the animation seems a lot tighter because of a uniform shape being used throughout.
Tuesday, 20 September 2011
Seventh Bouncing Ball Test
On paper again. This time, it's entirely in 1s. I also was able to use a ligtht box this time, so I could follow the trajectory with a bit more accuracy. It paid off, I think! Next time, I need to make the ball less wobbly. Other than that though, I think I almost have it.
Sixth Bouncing Ball Test
On paper this time, instead of digitally! I used 2s on here, when really I shouldn't of, so I went back and did it again. Also, there's some slight inconsistencies with the trajectory, so I'll look at that again.
Thursday, 15 September 2011
Fifth Bouncing Ball Test
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Once again, a left to right bounce, but this time using what I learnt from the previous test. I'm getting a lot better, I think. I really like how the markings give the ball another dimension of movement, it wouldn't be the same at all without them. I added some character getting knocked by it to try another direction of bounce, rather than just from the ground up.
Fourth Bouncing Ball Test
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Wednesday, 14 September 2011
Third Bouncing Ball Test
Second Bouncing Ball Test
First Bouncing Ball Test
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